TCharacter: {
    character: string;
    color: string;
    dx: number;
    dy: number;
    focusPoint: focusPoint;
    pointer: PointerObject;
    rotation: number;
    size: number;
    x: number;
    y: number;
} & CanvasObject

Defines a type for the standard canvas "Character" object that accepts strings and emojis

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